#!/usr/bin/env python


# Copyright 2004-2006 PyTom <pytom@bishoujo.us>
# 
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
# 
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
# 
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# 
# This file ensures that renpy packages will be imported in the right
# order.

# Some version numbers and things.

# Be sure to change script_version in the demo game, too!
version = "Ren'Py 5.6.1"
script_version = 5003000
savegame_suffix = "-5.6.0.save"


def import_all():

    import renpy.game

    # Should probably be early, as we will add it as a base to serialized things.
    import renpy.object 

    # Adds in the Ren'Py loader.
    import renpy.loader

    import renpy.ast
    import renpy.curry
    import renpy.easy
    import renpy.execution
    import renpy.loadsave
    import renpy.parser
    import renpy.python # object
    import renpy.script
    import renpy.style

    import renpy.display
    import renpy.display.presplash
    import renpy.display.module
    import renpy.display.render # Most display stuff depends on this.
    import renpy.display.core # object
    import renpy.display.text # core
    import renpy.display.layout # core
    import renpy.display.behavior # layout
    import renpy.display.transition # core
    import renpy.display.im
    import renpy.display.image # core, behavior, im
    import renpy.display.video
    import renpy.display.focus
    import renpy.display.anim
    import renpy.display.particle
    import renpy.display.joystick
    import renpy.display.minigame

    # Note: For windows to work, renpy.audio.audio needs to be after
    # renpy.display.module. 
    import renpy.audio.audio
    import renpy.audio.sound
    import renpy.audio.music

    import renpy.ui

    import renpy.lint
    import renpy.warp

    import renpy.exports
    import renpy.character # depends on exports.

    import renpy.config # depends on lots.
    import renpy.store  # depends on everything.
    import renpy.main

    # Import everything into renpy.exports, provided it isn't
    # already there.
    for k, v in globals().iteritems():
        vars(renpy.exports).setdefault(k, v)

# This reloads all modules.
def reload_all():

    # Cleans out the RenpyImporter.
    import sys
    sys.meta_path.pop()

    import renpy

    # Clears out the module, then reloads it.
    def myreload(mod):
        newdict = dict([(k, v) for k, v in mod.__dict__.iteritems()
                        if k.startswith("__")])

        mod.__dict__.clear()
        mod.__dict__.update(newdict)
        reload(mod)


    myreload(renpy.game)

    # Should probably be early, as we will add it as a base to serialized things.
    myreload(renpy.object)

    # Adds in the Ren'Py loader.
    myreload(renpy.loader)

    myreload(renpy.ast)
    myreload(renpy.curry)
    myreload(renpy.execution)
    myreload(renpy.loadsave)
    myreload(renpy.parser)
    myreload(renpy.python) # object
    myreload(renpy.script)
    myreload(renpy.style)

    myreload(renpy.display.presplash)
    myreload(renpy.display.module)
    myreload(renpy.display.render) # Most display stuff depends on this.
    myreload(renpy.display.core) # object
    myreload(renpy.display.text) # core
    myreload(renpy.display.layout) # core
    myreload(renpy.display.behavior) # layout
    myreload(renpy.display.transition) # core
    myreload(renpy.display.im)
    myreload(renpy.display.image) # core, behavior, im
    myreload(renpy.display.video)
    myreload(renpy.display.focus)
    myreload(renpy.display.anim)
    myreload(renpy.display.particle)
    myreload(renpy.display.joystick)
    myreload(renpy.display.minigame)

    # Note: For windows to work, renpy.audio.audio needs to be after
    # renpy.display.module. 
    myreload(renpy.audio.audio)
    myreload(renpy.audio.sound)
    myreload(renpy.audio.music)

    myreload(renpy.ui)

    myreload(renpy.lint)
    myreload(renpy.warp)

    myreload(renpy.exports)
    myreload(renpy.character)

    myreload(renpy.config)
    myreload(renpy.store)
    myreload(renpy.main)

    # Myreload(everything into renpy.exports, provided it isn't
    # already there.
    for k, v in globals().iteritems():
        vars(renpy.exports).setdefault(k, v)

